was created by Masahiro Sakurai, the same creator of the Kirby franchise. installments are heavily influenced by the controls of Kirby Super Star.
#SUPER SMASH BROS LAWL STAGES SERIES#
The player will choose one unlocked character, and fight against a series of characters in a specific order, attempting to defeat them with only a limited amount of lives. This game mode is called Classic Mode in subsequent sequels. Not all stages are available immediately one stage must be "unlocked" by achieving particular requirements.Īlthough the player can choose from five difficulty levels, the game's single-player mode always follows the same series of opponents. Although the stages are rendered in three dimensions, players can only move on a two-dimensional plane. Additionally, most stages have a theme relating to a Nintendo franchise or a specific Nintendo game and are interactive to the player. These items have purposes ranging from inflicting damage on the opponent to restoring health to the player. Unlike other games of the same genre, most moves can be accessed via one-button presses and a joystick direction.ĭuring battles, items related to Nintendo games or merchandise fall onto the game field. The higher the percentage value, the farther the player gets knocked back, and the easier they are to knock off the stage. Each character's health is measured by a meter that represents the damage received as a percentage. Most attacks inflict damage and can, if enough damage is dealt, knock back the enemy. Instead, opposing players must force their opponents beyond the boundaries of the stage. differs from traditional fighting games in that inflicting the most damage does not guarantee victory.